CommonEvent 1817
Name = "会話：ネプチューン"

  999([1344])
  ConditionalBranch([1, 20, 0, 1, 0])
    JumpToLabel(["情報"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 2, 0])
    JumpToLabel(["質問"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 3, 0])
    JumpToLabel(["要求"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 20, 0, 4, 0])
    JumpToLabel(["贈与"])
    Empty([])

  BranchEnd([])
  Label(["情報"])
  ControlVariables([13, 13, 0, 2, 1, 100])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Neptune>"])
    ShowText(["Was it really okay to bring that monster?"])
    ShowText(["You can only rampage, can't you..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Neptune>"])
    ShowText(["It's been a long time since I faced an angel..."])
    ShowText(["The highest-ranking angel was truly strong."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Neptune>"])
    ShowText(["I am the king of the deep sea..."])
    ShowText(["Little one, I shall crush you."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Neptune>"])
    ShowText(["My ancestors devoured all manner of sea creatures..."])
    ShowText(["And incorporated their genes."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Neptune>"])
    ShowText(["To think that such little ones as you would ravage the Monster Realm..."])
    ShowText(["I will not let my guard down, let's go!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 60, 2])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Neptune>"])
    ShowText(["I usually reign in the deep sea."])
    ShowText(["This time, I was summoned due to the crisis in the Monster Realm."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 70, 2])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Neptune>"])
    ShowText(["Neither the rotten sea nor the intense water pressure..."])
    ShowText(["Means anything to my robust body."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 80, 2])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Neptune>"])
    ShowText(["If I stay on land too long, my body will dry out..."])
    ShowText(["I long for a bath in the water."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 90, 2])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Neptune>"])
    ShowText(["I've seen Micaela's angel army's sword from afar."])
    ShowText(["That technique has already reached the realm of gods..."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 100, 2])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Neptune>"])
    ShowText(["To be pushed back this far, isn't this battle a loss?"])
    ShowText(["...I may need to consider how to act."])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["質問"])
  ControlVariables([13, 13, 0, 2, 1, 50])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Neptune>"])
    ShowText(["I prefer dark and deep places..."])
    ShowText(["Little one, what about you?"])
    ShowChoices([["Prefers dark and deep places", "Does not prefer dark and deep places", "I am not small"], 0])
    When([0, "暗く深き場所を好む"])
      ShowTextAttributes(["neptune_fc1", 0, 0, 2])
      ShowText(["\\n<Neptune>"])
      ShowText(["Are you the same..."])
      Script(["change_friend(5)"])
      Empty([])

    When([1, "暗く深き場所を好まない"])
      ShowTextAttributes(["neptune_fc1", 0, 0, 2])
      ShowText(["\\n<Neptune>"])
      ShowText(["Little ones should remain on land..."])
      Empty([])

    When([2, "僕は小さくない"])
      ShowTextAttributes(["neptune_fc1", 0, 0, 2])
      ShowText(["\\n<Neptune>"])
      ShowText(["To bite at that..."])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Neptune>"])
    ShowText(["There exists an abnormal area in the deep sea."])
    ShowText(["Even I, an ancient species, feel chills when approaching it."])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Neptune>"])
    ShowText(["What on earth is there... ?"])
    ShowChoices([["Sunken ship", "Undersea temple", "Indescribable entity"], 0])
    When([0, "沈没船"])
      ShowTextAttributes(["neptune_fc1", 0, 0, 2])
      ShowText(["\\n<Neptune>"])
      ShowText(["There shouldn't be any sunken ships in such a place..."])
      Empty([])

    When([1, "海底神殿"])
      ShowTextAttributes(["neptune_fc1", 0, 0, 2])
      ShowText(["\\n<Neptune>"])
      ShowText(["It's not a location with an underwater temple..."])
      Empty([])

    When([2, "名状しがたき者"])
      ShowTextAttributes(["neptune_fc1", 0, 0, 2])
      ShowText(["\\n<Neptune>"])
      ShowText(["What could it be..."])
      ShowText(["Why do you know that...?"])
      Script(["change_friend(5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Neptune>"])
    ShowText(["What kind of food is takoyaki?"])
    ShowText(["It seems difficult to eat even if you grill the whole octopus..."])
    ShowChoices([["Chop tentacles, wrap in dough, and bake", "Roast the octopus head", "Roast whole"], 0])
    When([0, "刻んだ触手を生地で包んで焼く"])
      ShowTextAttributes(["neptune_fc1", 0, 0, 2])
      ShowText(["\\n<Neptune>"])
      ShowText(["Why would you do something so cruel!"])
      Script(["change_friend(-5)"])
      Empty([])

    When([1, "たこの頭を焼く"])
      ShowTextAttributes(["neptune_fc1", 0, 0, 2])
      ShowText(["\\n<Neptune>"])
      ShowText(["I see, I need to use my brain..."])
      ShowText(["It doesn't look very appetizing..."])
      Empty([])

    When([2, "丸ごと焼く"])
      ShowTextAttributes(["neptune_fc1", 0, 0, 2])
      ShowText(["\\n<Neptune>"])
      ShowText(["What, you grill it whole...?"])
      ShowText(["That's quite bold."])
      Script(["change_friend(5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 40, 2])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Neptune>"])
    ShowText(["I've heard that Lord Hiruko governs the Sabasa..."])
    ShowText(["Is that person really governing?"])
    ShowChoices([["Everyone ate", "Ruling", "Don't know"], 0])
    When([0, "みんな食べた"])
      ShowTextAttributes(["neptune_fc1", 0, 0, 2])
      ShowText(["\\n<Neptune>"])
      ShowText(["As I thought, it has come to this..."])
      Empty([])

    When([1, "統治している"])
      ShowTextAttributes(["neptune_fc1", 0, 0, 2])
      ShowText(["\\n<Neptune>"])
      ShowText(["What, it's being governed peacefully..."])
      ShowText(["That's surprising..."])
      Script(["change_friend(5)"])
      Empty([])

    When([2, "知らない"])
      ShowTextAttributes(["neptune_fc1", 0, 0, 2])
      ShowText(["\\n<Neptune>"])
      ShowText(["I want to take a look, but getting close is dangerous..."])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 50, 2])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Neptune>"])
    ShowText(["This Dark Goddess Castle seems to need a bit more renovation."])
    ShowText(["The most important thing is—"])
    ShowChoices([["Gate", "Courtyard", "Throne room"], 0])
    When([0, "門"])
      ShowTextAttributes(["neptune_fc1", 0, 0, 2])
      ShowText(["\\n<Neptune>"])
      ShowText(["The gate... it should stay as it is now."])
      Empty([])

    When([1, "中庭"])
      ShowTextAttributes(["neptune_fc1", 0, 0, 2])
      ShowText(["\\n<Neptune>"])
      ShowText(["Hmm, the courtyard is important."])
      ShowText(["If I may say, I would like a pond large enough for me to dive into..."])
      Script(["change_friend(10)"])
      Empty([])

    When([2, "玉座の間"])
      ShowTextAttributes(["neptune_fc1", 0, 0, 2])
      ShowText(["\\n<Neptune>"])
      ShowText(["Hmm, the throne room is important."])
      ShowText(["We must not forget our respect for the Dark Goddess..."])
      Script(["change_friend(5)"])
      Empty([])

    ChoicesEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Label(["要求"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 13, 0, 10, 2])
    ConditionalBranch([8, 324])
      ShowTextAttributes(["neptune_fc1", 0, 0, 2])
      ShowText(["\\n<Neptune>"])
      ShowText(["That octopus... I shall protect it."])
      ControlVariables([24, 24, 0, 3, 0, 324, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give 'Octopus'? (Quantity: \\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["neptune_fc1", 0, 0, 2])
        ShowText(["\\n<Neptune>"])
        ShowText(["Munch munch... not a bad taste."])
        ChangeItems([324, 1, 0, 1])
        Script(["change_friend(20)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["neptune_fc1", 0, 0, 2])
        ShowText(["\\n<Neptune>"])
        ShowText(["I see... it can't be helped."])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 20])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ConditionalBranch([8, 8])
      ShowTextAttributes(["neptune_fc1", 0, 0, 2])
      ShowText(["\\n<Neptune>"])
      ShowText(["I lack the energy..."])
      ShowText(["I shall have a burst drink."])
      ControlVariables([24, 24, 0, 3, 0, 8, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Would you like to give 'Burst Drink'? (Possession: \\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["neptune_fc1", 0, 0, 2])
        ShowText(["\\n<Neptune>"])
        ShowText(["You're straightforward, I appreciate it..."])
        ChangeItems([8, 1, 0, 1])
        Script(["change_friend(30)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["neptune_fc1", 0, 0, 2])
        ShowText(["\\n<Neptune>"])
        ShowText(["I see... it can't be helped."])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ControlVariables([13, 13, 0, 0, 30])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ConditionalBranch([7, 31200, 0])
      ShowTextAttributes(["neptune_fc1", 0, 0, 2])
      ShowText(["\\n<Neptune>"])
      ShowText(["I have a little less money..."])
      ShowText(["Could you give me some money?"])
      ControlVariables([24, 24, 0, 3, 7, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Do you want to give 31200G? (Money: \\V[24])"])
      ShowChoices([["Yes", "No"], 2])
      When([0, "はい"])
        ShowTextAttributes(["neptune_fc1", 0, 0, 2])
        ShowText(["\\n<Neptune>"])
        ShowText(["You're straightforward, I appreciate it..."])
        ChangeGold([1, 0, 31200])
        Script(["change_friend(25)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "いいえ"])
        ShowTextAttributes(["neptune_fc1", 0, 0, 2])
        ShowText(["\\n<Neptune>"])
        ShowText(["I see... it can't be helped."])
        ExitEventProcessing([])
        Empty([])

      ChoicesEnd([])
      Empty([])

    Else([])
      ShowTextAttributes(["neptune_fc1", 0, 0, 2])
      ShowText(["\\n<Neptune>"])
      ShowText(["No... it seems you also have no money."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Label(["贈与"])
  ControlVariables([13, 13, 0, 2, 1, 30])
  ConditionalBranch([1, 25, 0, 1, 0])
    ControlVariables([13, 13, 0, 0, 30])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 25, 0, 2, 0])
    ControlVariables([13, 13, 0, 2, 1, 20])
    ControlVariables([25, 25, 0, 0, 0])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 10, 2])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Neptune>"])
    ShowText(["Take this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([74, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Received 'Undine Sapphire' from Neptune!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 20, 2])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Neptune>"])
    ShowText(["Take this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3450, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Received 'Great Gem of Sea Techniques' from Neptune!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 13, 0, 30, 2])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Neptune>"])
    ShowText(["Take this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeGold([0, 0, 52000])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Received 52000G from Neptune!"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
